keronut.blogg.se

Left 4 dead 2 client timed out
Left 4 dead 2 client timed out








left 4 dead 2 client timed out

weapon_item_spawn - Spawn one of any of a number of items including first aid kits, pills, adrenaline, bile jars, chainsaws, etc.You can specify a particular weapon, a general tier, or a type such as any shotgun or any pistol. weapon_spawn - Allows for procedural spawning of guns.weapon_** - new weapon and item entities.func_nav_connection_blocker - Blocks nav meshs (on creation) from being connected through it's volume.func_playerghostinfected_clip - Blocks ghost infected.

left 4 dead 2 client timed out

info_zombie_border - Zombies will not spawn behind this entity.filter_health - Can filter based on the health of the activator, and wheter they have adrenaline active or not.

left 4 dead 2 client timed out

  • filter_melee_damage - Can filter based on melee damage, and the type (all, slash or club).
  • game_scavenge_progress_display - Allows turning the scavenge score display on/off as well as setting the total items required.
  • point_nav_attribute_region - Holds attributes to be applied to regions of nav areas during generation.
  • player_weapon_strip - removes specific weapon or active weapon.
  • trigger_active_weapon_detect - Fires output when touched by a player that has a specific weapon active.
  • env_airstrike_indoors - Adds an airstrike effect for indoors (crumbling ceiling).
  • info_ambient_mob - universal ambient mob start/end (use with care).
  • info_ambient_mob_end - Potential end area for an ambient mob.
  • info_ambient_mob_start - Potential starting area for an ambient mob.
  • func_block_charge - The Charger will not charge through this brush.
  • func_timescale - Adjust the time scale of the server/client through map logic (slow-mo scene at end of Dead Center finale).
  • logic_script - Container for scripts (No way to create custom scripts with this version of the tools yet, but you can call the original l4d 2 scripts.).
  • env_instructor_hint - Allows creation and control of instructor messages through map logic (finally!).
  • info_particle_target - Allows marking areas in the map for particle systems with control points to reference.
  • ambient_music - Can override the Music Director, forcing a custom wav file to play in the music mix layer.
  • sound_mix_layer - Allows setting the levels of a specific sound mix layer.
  • To do: Add info about the new addoninfo.txt/mission.txt features, as well as Nav Mesh features You must now use scripts for that and have a logic_auto trigger said script to the Director.
  • Prohibiting Tank and Witch spawns on a map is no longer determined in the missions.txt file.
  • Mall Dead Center style DeadLight The Passing style Fairgrounds Dark Carnival style Plankcountry Swamp Fever style Milltown Hard Rain style BigEasy The Parish style
  • Map Properties: You can determine which music style the AI Dir should play during events, horde announcements, etc in the Music Post-Fix String field.
  • (Any time of day when the sun is out, including "Dawn", "Morning" and "Afternoon", will spawn daytime Witches that wander.) This will tell the AI Director to spawn a walking "daytime" Witch or a sitting "nighttime" Witch.
  • Map Properties: (Map->Map Properties): You can now determine the time of day for your map.
  • (Such as allowing only Nick to be able to hot-wire a car, or making a trap that only Coach can activate due to his weight.)
  • filter_activator_model updated to allow scripting buttons/events that only a specific survivor can activate.
  • Assets from L4D1 are now included by default. Note: The L4D2 Add-on Support tool is no longer needed.
  • Added L4D 2 Add-on Support tool, which makes all the L4D 1 assets (models/textures) available in both Hammer, and in-game for players/developers running old addons in L4D 2.
  • Added info_director_query which allows scripting custom events based on how 'angry' the director is (how well/bad the survivors are doing).
  • Updated info_gamemode entity to include the new game modes.
  • Director controled weapon/item/upgrade spawn entities: "weapon_spawn", "weapon_item_spawn", and "upgrade_spawn"
  • Added new Heat Map tool which can be found under the Tools menu.
  • left 4 dead 2 client timed out

    (accomplished using func_instance entity) VMF content into your map whose changes is automatically reflected in your main map upon reload. Added VMF Instancing which allows referencing external.Cordons can now be added to VisGroups and toggled on/off like any other group.Multiple cordon creation is now possible for more precise control of cordoned regions.缓慢汉化中This is a reference of what is new in the Left 4 Dead 2 Authoring Tools for those transitioning from L4D 1 editing.










    Left 4 dead 2 client timed out